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Catwoman #4
Bridget Haines
Title: Anodyne (Conclusion)
Cover Date: April 2002
Story: Ed Brubaker
Pencils: Darwyn Cooke
Inks: Mike Allread
Colors and Separations: Matt Hollingsworth


Synopsis: (WARNING! SPOILERS!)

This is the concluding issue to the 4 part Brubaker-Cooke run of the Anodyne story. Catwoman bursts into the warehouse of the perp as a hooker escapes him. He begs her to stop, that she doesn't understand...what happens is not his fault. As she watches, his face begins to morph. She gives him a chance to explain. He reveals that he had been the cat in the alley of the murder scene she investigated. He can look at things and change into them. He also has no memory past the last few years. He only remembers being on a street one day, and people being horrified of his appearance. The desire not to be ugly resulted in his face altering into a handsome one.

He remembers flashes of a war and losing his hand, being experimented on, then nothing until he was on that street. He tells her he doesn't mean to kill the girls, but that when he gets into the moment, he loses control of his face, and they freak out. He kills them to stop the screaming. Selina offers to help him, but he has a flashback and flips out, morphing into some kind of oozy goo monster. A messy battle ensues. She slices his arm off with a boot dagger but he simply reattaches it. She tasers him and that hurts him. She uses a shard of a broken window to hack off his head and toss it in a freezer. The rest of him almost drowns her in goo but the goo dies. She brings Batman to help her retrieve the head, now with a shrunken little body begging for help. Batman scolds her for using the Batsignal to call him and tells him he needs a beeper. He says he doesn't think so.

The next day Selina hires Holly to be her assistant and get her off the streets. Selina drops off some money for Dr. Thompkins' clinic for helping her get back on her feet. After a heartening conversation with Leslie, a smiling Selina goes on her way.

Analysis:

Cover
: (3 of 5 cowls)

Not bad for a cover, not great though either. Again trying to make the figure too big for the page hampers it, but I do like how the image reflects the story rather than being a simple pinup shot. I still hate the logo though. Cooke has a real nice sense of fabric in his linework, and the coloration of the cover was splendid.


Story: (3 of 5 cowls)

Not a bad resolution to the story, but I'm a little confused over this whole "Oh look at Selina do good deeds thing". Selina always did the right thing when it came down to the wire when she was a thief. This is just Selina being Selina without the bad girl thieving aspect, and I think its what is badly missing from the book. There is a hint at the end that she would resort to theft again to stay afloat...here's hoping that is sooner rather than later. We have enough straight laced vigilantes in Gotham. Nice to see Bats in the book again though. And thumbs of for Selina using her old "Flip on the Batsignal" tactic. This didn't seem to reflect the goings ons of the Bruce Wayne" Fugitive storyline though. I really wish when folks do a crossover, all writers incorporate the consequences into their books, even if they don't take active part in it.


Artwork: (3 of 5 cowls)

Darwyn Cooke maintains the consistency of his work here. I do like his style of aNoir-look 40s feel, but he really needs to desperately work on his panel and page layouts. And backgrounds. Again, his work is better suited to covers and pin ups than storytelling. The coloration on the book is again too elementary and too much primary blocks of color. There is no shading going on in the coloring at all, and it makes it look like a filled in coloring book. This title needs some mre matured artwork and coloration I think.

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